BETA 1.9 — CLEAR SIGNAL

HEAR. SIEGE. HOLD.

Only RF received by your MeshGangs collector changes the game. Message content, external network observations, raw signal strength, and outbound traffic never add points.

1 · Score RF

Conversation weighs 3, relay 2, and presence or other valid traffic 1. For each gang, cell, class, and UTC 15-minute epoch, unique packets score weight × min(8, 1 + floor(log₂(n))). All classes together cap at 40 points.

Browser Patrol and verified collectors use the identical curve. Verification adds trust diagnostics and repeater corridors—not influence.

2 · Build a signal field

Every receiver cell projects its still-live epochs through a qualified radius: rings 0–2 use 100%, 70%, and 50%; ring 3 uses 35% after two epochs and two classes; ring 4 uses 25% after four epochs plus three classes or a local qualified repeater; ring 5 uses 15% after eight epochs, three classes, and a local qualified repeater. Values round half-up to quarter-points and cap at 40 per gang, target cell, and epoch.

3 · Claim a district

Ownership begins at 20 raw influence. A neutral claim must strictly lead the runner-up by at least 5 influence and 20%; it lands on the next 30-second pass. Patrol earns breadth only by moving, while Home USB and Wi-Fi remain fixed at their configured home cell. Defenders keep ties.

The 0–100 strength meter is a presentation aid with extra headroom. Raw influence under Details remains authoritative for claims, combat, decay, and rankings.

4 · Hold the field

Influence has a 48-hour half-life and seven-day tail. Owned ground below 20 is marked FADING and neutralizes after 72 continuous hours below the floor. A neutral hole may receive 10 non-cascading support influence only when five of six real neighbouring cells share one owner and that gang still has at least 5 real influence in the hole; support cannot claim or fight and disappears two minutes after its conditions fail.

5 · Reach + claim a repeater

A repeater contributes only after the gang locally hears its exact valid signed advert in two epochs at least 30 minutes apart. It must have a stable Canadian position, be fresh within 24 hours, be unquarantined, and be within 100 km. Each qualifying advert epoch adds 10 at the repeater, 5 in its first ring, and 5 / 2.5 / 1.25 / 0.5 per path cell for links up to 10 / 25 / 50 / 100 km. Sustained local hearing can maintain a corridor; network data alone cannot.

The public repeater claim goes to the gang with the strongest seven-day stream of unique qualified hearing epochs, decayed on the same 48-hour half-life. A gang needs two epochs at least 30 minutes apart; an exact tie leaves the repeater unclaimed. The claim and trace are a map trophy only and create no extra RF points.

6 · Fight a front

Combat uses 100 × ln(1 + effective influence / 100) so very large fields remain attackable. A cell is PRESSURED at 10 challenger raw influence and 50% combat strength, CONTESTED at 20 and 75%, and enters SIEGE when a challenger with at least 20 raw influence leads combat strength by 5 and 10%. Hold that lead for 120 seconds; losing it or changing challenger resets the siege.

7 · Read strength

The public meter is round(100 × (1 − exp(−effective influence / 100))): Weak below 35, Stable at 35–64, Strong at 65–84, and Fortress at 85+. Raw influence remains available under Advanced details. Expansions are neutral claims; only rival takeovers count as Front Captures or battle unread activity.

8 · Control a region

Regional acquisition requires one real direct RF core, at least 25 km² owned, at least 35% of active owned area in that curated region, a lead of 10 percentage points, and the same lead for 120 seconds. The controller persists until another gang qualifies or it owns no active area.

9 · Weekly ranks

Weeks run Monday 00:00 to Monday 00:00 in America/Toronto. National gangs rank by owned km²-hours, true rival Front Captures, distinct direct scoring cells, bounded RF points, then gang name. The launch partial week is a live warm-up and grants no permanent cosmetics; normal awards begin at the next Monday boundary.

10 · Gang HQ defence

Each gang has one public curated-region HQ. Only its exact owned HQ cell may receive the 1.25× defensive multiplier, and only while real Home Wi-Fi or Home USB traffic was heard there within 24 hours. The shield is applied before combat compression; it never projects, stacks, changes RF rankings, or identifies a member or device.

11 · 5-person crews

A gang may have up to 5 operators. Larger crews gain geographic coverage, not a per-packet bonus. Duplicate packets still score once per gang. HQ raids, referrals, and crew missions grant deterministic cosmetics only—never RF points.

ANTI-REPLAY

One packet. One gang score.

The same canonical packet heard by several members scores once for their gang; another gang may score it independently. Packet size, RSSI, SNR, hops, origins, repeater verification, and message contents add zero.

REPEATER REGISTRY

Network knowledge alone is not turf.

Signed MQTT adverts may validate a public repeater's identity, location, and freshness, but never create game traffic or territory by themselves. Only exact local gang hearing can create bounded repeater reach or a claim. The public claim trace begins at a generalized gangzone boundary or public HQ centroid and ends at the repeater's public signed location—never an exact receiving cell.

RADIO PULSE

Fast feedback without exposing a receiver.

When local scorable RF increases a gang epoch, the public map may show the gang, opaque zone, class, point delta, generalized point inside that zone, and a time rounded down to 15 minutes. It never exposes the receiver cell. A pulse is a view of the existing score—not a second score.